![]() ![]() 3 / Super Mario Advance 4: Super Mario Bros. Power-ups: 3 ( Super Mushrooms or Fire Flowers).One last Bloober waits before the Warp Pipe leading to the goal. The next area splits into an upper and lower section, with the upper section having a Bloober with kids and the lower having many Jump Blocks that can bounce the player around near a Lava Lotus before reaching a 1-Up Mushroom surrounded by coins. To the left of the first set of pipes and sinking downward, the player will pass a few more Bloobers and two Lava Lotuses before swimming back upward, though the player can also jump over the pipe above the water to reach a hidden power-up. Note: This includes getting all coins, then going back and hitting the 'P' that changes blocks to coins to get those as well. After you have exited the world, there will be a black and white mushroom house with a weapon inside. The level begins in an underwater area with Bloobers and pipes producing current, and falling through the chasm to the left will bring the player to a power-up. Collect all the coins in World 2-2 or World 3-6. 3, unlocked by clearing and its own completion unlocks World 3-2. They will then encounter the first moving platform, followed by some Jump Blocks. In the beginning of the level, the player must jump across gaps between tall platforms, while avoiding the Koopa Troopas on them. World 3-1 is the first level of Water Land in Super Mario Bros. Layout Map of the level (NES Version) This is another athletic level, featuring moving platforms set on tracks. ![]()
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